Showing posts with label kromus. Show all posts
Showing posts with label kromus. Show all posts

Friday, 6 March 2009

Into The Eyes of Madness


The Eye of Eternity:
Malygos:

I thought it would be intresting to talk about this encounter, as it is one of my favorites, just to get you to know a bit more of what i like and i dont like :).
Maylgos to me is an excellent encounter that displays both anticipation and executation in a refined form of raid boss. Malygos is commonly spilt and identified into three phases;


1: Sparks - Ground
2: Discs and Deep Breath - Ground and Air
3: Drakes - Air


Ground:
Well, by ground i mean the platform you first start on- before malygos decides to do a spring clean and takes the entire raid instance with him. I love this phase- i love big numbers, and although the fight as a whole is very beautiful- i love the Vortex spell. I would like one, but that isn't going to happen ;).
This phase is vital you stun the sparks(or dps on time)- you must deal with sparks on time, but not early or late, too early meeans melee feel no benefit and too late means a higher chance of fried tank served with wipeshake with rants to go'.


Ground and Air:
Really Awesome, whilst your fighting a bubble protecting yourself and healing your allies, above you is another battlefield- killing all the Guardians and getting the Scion-discs on the floor to allow more melee to do a more useful job.


Air:
This phase is such a breath of fresh air- Skill > Gear- I'm glad blizzard are doing more of this :).
This is very fun yet frustrating at first, but once you get the hang of it, Malygos still is a nice fight because its a three-in-one combo;
Ground, Ground and Air, Air.
I love fights like this, important tactics such as spark and Malygos kiting, organising who goes on scions first, who does this; Its great- its a challenge, but not too impossible; at first its all a blue of tactics, but the feeble feeling of conquering Malygos makes you realise-
It was worth staring Into The Eyes of Madness.

Wednesday, 4 March 2009

The Soul Flayer

'Drain Soul effect added: Each time the Drain Soul damages the target, it also has a chance to generate a Soul Shard.' -MMOChampion.


-The Soul Flayer-

Furious flames engulf the land,
and thrashing sand
a Warlock's hand?

What awaken such a wicked beast,
a monthly feast?
will such a blight cease?

Alas, the blast and turmoil follows,
thus deathly hollows,
rants soon follow.

Soulless, soul flayer, cold and hard.
no more to be charred,
he's out of shards.



This small poem i wrote represents what a warlock can experience during certain circumstances. The frustration a warlock feels in his bleeding heart when he cannot soul fire his enemy's face- cannot summon somebody- when he cannot take it! When i read the quote at the top of this post, i cheered a little :D-- its going to get a little bit easier. I can do Soul Drain earlier and increases the amount of shards i gain and decrease the downtime during trash (someones gotta' take out the trash).

Often raids are when we need to make most use of our skills- for the team, for the greater good. But what good is lack of shards? I mean, yeah its our responsibility, but dang'. Shard farming pre-raid gets repetitive i will admit- although we all share our burdens! Bag space isn't a problem, most classes have to carry some reagent or another, but shards are being looked at as we speak by Blizzard, and for good reason!

The Problem:
It is a love hate relationship for me; shards are unique. We can capture the dying breaths of our enemy's- its cool, i enjoy having something some people have experienced yet. I don't mind the shard farming....until. Until a wipe night. Malygos? Archimonde? and what is more annoying is when i got to a old instance, and cannot summon somebody there, the mobs are too low level! Sometimes trash die to soon to keep Soul Drain on long enough to register, and sometimes they stun- they feaaarrr- they counter spell.

The Diagnostic:
That's up to us- I believe shards are fundamental to a warlock's charm, and despite there technically annoyance, i want them to stay. So, anybody any ideas as to what we can do to keep them, but make them better? :). I think making shards able to be gained from monsters of any level would be a good start.

What do you think?


/Publish Post: "Error: Missing Reagent, Soul Shard".