Showing posts with label soul flayer. Show all posts
Showing posts with label soul flayer. Show all posts

Wednesday, 4 March 2009

The Soul Flayer

'Drain Soul effect added: Each time the Drain Soul damages the target, it also has a chance to generate a Soul Shard.' -MMOChampion.


-The Soul Flayer-

Furious flames engulf the land,
and thrashing sand
a Warlock's hand?

What awaken such a wicked beast,
a monthly feast?
will such a blight cease?

Alas, the blast and turmoil follows,
thus deathly hollows,
rants soon follow.

Soulless, soul flayer, cold and hard.
no more to be charred,
he's out of shards.



This small poem i wrote represents what a warlock can experience during certain circumstances. The frustration a warlock feels in his bleeding heart when he cannot soul fire his enemy's face- cannot summon somebody- when he cannot take it! When i read the quote at the top of this post, i cheered a little :D-- its going to get a little bit easier. I can do Soul Drain earlier and increases the amount of shards i gain and decrease the downtime during trash (someones gotta' take out the trash).

Often raids are when we need to make most use of our skills- for the team, for the greater good. But what good is lack of shards? I mean, yeah its our responsibility, but dang'. Shard farming pre-raid gets repetitive i will admit- although we all share our burdens! Bag space isn't a problem, most classes have to carry some reagent or another, but shards are being looked at as we speak by Blizzard, and for good reason!

The Problem:
It is a love hate relationship for me; shards are unique. We can capture the dying breaths of our enemy's- its cool, i enjoy having something some people have experienced yet. I don't mind the shard farming....until. Until a wipe night. Malygos? Archimonde? and what is more annoying is when i got to a old instance, and cannot summon somebody there, the mobs are too low level! Sometimes trash die to soon to keep Soul Drain on long enough to register, and sometimes they stun- they feaaarrr- they counter spell.

The Diagnostic:
That's up to us- I believe shards are fundamental to a warlock's charm, and despite there technically annoyance, i want them to stay. So, anybody any ideas as to what we can do to keep them, but make them better? :). I think making shards able to be gained from monsters of any level would be a good start.

What do you think?


/Publish Post: "Error: Missing Reagent, Soul Shard".